Since years, i have tried to setup realistic hairs inside UE4 but without succees
I have tried to create a basic hair model with x-gen and export using Alembic.
But nothing appears in UE4… So i have tried to follow the explanations in the UE4 documentation. But it seams really complex.
Is anyone can propose an “easy” explanation for “How to export an hair in Maya (with XGEN) to UE4 for a real-time use”?
Thanks a lot !!**