I followed the documentation on the Maya rigging tools and am trying to get information about how to rig up weapons properly so that in the tools anim export I can also export weapon anim. The documentation doesn’t really cover this, just saying that you can actually do this but doesn’t really explain how. I’m guessing the weapon needs to be a separate asset referenced into the anim file and it’s root joint constrained to whichever character hand joint I’m using, but I guess the weapon needs to have a prop or weapon suffix for it’s animation to come up in the list of weapon anim to export in the export tool. Could someone please explain how to export weapon anim in a character anim file this will be very much appreciated. This is not an FPS so the weapon needs to be a different asset.