Hello. I’ve been modelling lots of stuff, but never did anything related to texturing. Now, when I try to bring my own asset into engine and do some shading I’m kinda stuck.
I have sword modeled in maya. It has handle, blade, and some other things like handle cover, etc. What would be my workflow to add materials to all of these parts? Should I create texture in maya and just export it to UE(but after this whole PBR idea is gone) or how do I add own material to each part of my sword, eg. metal to blade, some leather to handle, etc ?