So if I want to scale multiple objects in Maya but have them retain their translation, I group them then scale. No problem.
But what if I want to do the opposite of that? I want multiple objects to keep their scale, but have their translation scale from the center of the bounds. As if they had exploded away from a central point.
I suppose I could find a way to set driven key and add/subtract to/from the Translation over time but I’m not sure I can figure out how to do that type of script on the array as a whole. I’ve never been able to figure out how to affect a group of objects in MEL.
There aren’t many pieces. Maybe twenty, but I still would prefer to not go through that process one by one.
You can use point constraints.
Put locators in a group, point constraint em to the meshes, scale the group.
Brilliant. Thank you. :cheers: