Maya & Unreal texture mismatch

Hello everyone , I have made a broken wall in maya using a brick texture and set the tiling inside maya to 1.8 in both U and V , went to unreal and done the same setup with texcoord also tile 1.8 and there was a mismatch in the tiling that is most notable on the added brick models on top of the texture , if anyone knows an answer to this i would really appreciate it been stuck at it for sometime now .