I have always struggled with animation and exporting - it’s like an unknown world to me. That’s why I’ve avoided making any sort of Maya animations to import in UE4 so far, but here I am, trying to learn something new.
I’ve got a phone that has a cable attached to it. Set-up is the following :
Phone handle is a whole mesh, no skeleton.
Cable is ncloth with constraint to both the handle and the phone’s body.
Phone’s body is static, no skeleton.
I animate only the phone handle, and the ncloth does it’s job automatically.
How do I export that, how do I import it in UE4, and how does the animation work.
When I play the animation in UE4 does the object return to it’s original look (frame 1) or does it stay like the last frame of the animation (handle is down)? I have no idea how to go about this, so please - try to explain everything as you would to a complete newbie.