Maya Toolkit: Incorrect window scaling

Hi all

I just solved an issue I had regarding the size of two windows within maya.
On is the “Create Rig Pose” window and the other is the “Publish Chacater” window.
I`m running UE4-4.1 and Maya 15 on a Windows 7 machine.

This still seems to be an issue for some others so the issue needs to be addressed in an update or hotfix.
But so far ,here is a temporary solution.

Go to your UE4 Build path and navigate to the toolkits scripts folder
e.g. …\Unreal Engine\4.0\Engine\Extras\Maya_AnimationRiggingTools\MayaTools\General\Scripts

(!) be sure to make a backup (!)

Open the I opened the script with Microsoft Visual Stuio 2012 (similar software should work just as fine)

Once you opened the script navigate to the entry where it says:
window = cmds.window(“rigPoseCreationUI”, w = 200, h = 300, sizeable = True, titleBar = True, titleBarMenu = True, mnb = False, mxb = False, title = “Create Rig Pose”)

→ using a search tool within the software helps a lot! Try searching for “Create Rig Pose”.

once you find the line, change the “sizeable” value from “False” to “True”.
You could also change the size by changing the “h =” value to “whatever you like”.

The same goes for the “Publish Character” window and this line you are looking for:
self.widgets[“publishUIWindow”] = cmds.window(“publish_ui_window”, w = 300, h = 800, mxb = False, mnb = False, sizeable = True, title = “Publish Character”)

Change the “sizeable” value and/or the “h =” value

Save the script and overight the existing (!) be sure to have a backup before you save (!)

Start or restart Maya

You should now be able to resize the former affected windows.

I hope this helped.

In both cases I changed my height, many thanks You saved me a lot of time

I also get incorrectly scaled windows for Publish Character in Maya 2015 student edition on 1920x1080 resolution monitor. I was running Maya windowed, and full-screen also makes no difference.

Thanks for the info on fixing this, but hopefully it will get fixed by devs next time or before long.


Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

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