Hi, I sent the fur that I made with maya (2018)xgen using the script of the Unreal official document, and connected the texture to the rootUV of “hair attribute”, but there was a problem as shown in the following picture. It looks like a mix of white fur. Is there a solution? Or is it a characteristic of Unreal?
so am I
Have you tried to just inverse the Y axis. Sometimes, this axis get flipped.
/Charles.