Hello,
I want to reassemble a scene in Unreal from Maya.
I’ve already wrote a json exporter that saves which assembly References I use in Maya and getting the translation (position XYZ) is pretty easy in terms of just switching between the Y and the Z values.
However getting the rotations is a bit trickier.
It involves math and moving from a right handed coordinate system with xyz rotation order to a left handed system with zxy rotation order (i believe), which something I don’t know how to do.
Please help…
Thanks