Hello all! How exciting, my first post!
I’m a fairly old dog when it comes to CG…mostly a hobbiest…and I’m really enjoying the learning process for UE4. However, there are always stumps…and I’m stumped. I’ve searched for a bit, but couldn’t find an answer, so I’m hoping one of you amazing people can help me.
I’ve created a table in Maya…the table top and the legs are grouped. I’ve UVmapped them both appropriately. I then export fbx the group in Maya. When I import the static mesh in UE4, the legs are textured but not the top…what am I missing?
Thank you in advance!