Maya to Unreal Scaling

Hello,

I’m working in a team to produce a game for a Uni project.My responsibility for now is to make the modular set (using Maya) and I’m having trouble importing my modular pieces into Unreal. In Maya the pieces snap to the grid perfectly, as can be seen below.

68101-maya_1.png

At the beginning we set a scale so all of the pieces were the right size once they were imported, the grid settings are set to;
Length and width: 512
Grid lines every: 32
Subdivisions: 5

The preferences for the grid are also set to centimeters.

These are my export settings.

68102-export_settings_1.png

68103-export_settings_2.png

As far as I can tell everything looks right here, but when we upload them into Unreal they look like this.

As you can see they’re off the grid and don’t snap together properly. The grid is set to the power of 2 and the project viewport settings are also set to centimeters.
Is there something I have missed?

Any help that can be provided would be greatly appreciated :slight_smile:

Any other info needed can be provided on request.