I need some help. I have a base model of my character. He is split up into 5 parts (head, chest, legs, arms, and feet) with the same skeleton. So what I did is I combined all the parts into 1 mesh for the skinning process. After I finished the skinning I transferred all the skin weights from the combined mesh into each individual parts. For animation purposes I used the combined mesh but that really shouldn’t matter.
My question is how do I export this properly into Unreal Engine? Do I select all the mesh parts (5 total) and the skeleton and export that? My issue with that is that my fbx file will be combined and I wont be able to separate the parts. For example, in the future I will want to have a variant of the chest, how would I add that into unreal when the fbx file is a combined one? I’m hoping I’m making myself clear, and really hope someone can help or point me to a tutorial.