Hi,
I am using Maya to export animation rig with mesh attached to it to Unreal Engine 4 gets flipped 90 degree on Z axis. Is there a way to work around this issue?
With Kind Regards
Hi,
I am using Maya to export animation rig with mesh attached to it to Unreal Engine 4 gets flipped 90 degree on Z axis. Is there a way to work around this issue?
With Kind Regards