Exporting a rigged character from Maya to Unreal as Alembic cache.
Works except some face parts (eyes, teeth) are NOT animated and remain at origin. I believe this is due to constraints not being recognized.
Does anyone know of a workaround?
Exporting a rigged character from Maya to Unreal as Alembic cache.
Works except some face parts (eyes, teeth) are NOT animated and remain at origin. I believe this is due to constraints not being recognized.
Does anyone know of a workaround?