Maya to Ue4?

Hi every time i create a static mesh in maya and then bring it into Ue4 its really small and i have to scale it up. Is there a way to import it with it not being so small. for example the meshes from the content examples are fine.

Hi Firezown

Certainly you are working in Maya Centimeter, if you want create an object 2m, then you must create an object of 200cm
1uu (Unreal unit) = 1cm

Make object like in real life.

Loot at Maya Toolbar : Windows > Preferences > Settings >** Working Units **

Put Linear to centimeter

thanks that worked.

You can also change “Build Scale” on Static Mesh Editor, and hit “Apply Changes” to rebuild the model with correct scale: