Hi every time i create a static mesh in maya and then bring it into Ue4 its really small and i have to scale it up. Is there a way to import it with it not being so small. for example the meshes from the content examples are fine.
Hi Firezown
Certainly you are working in Maya Centimeter, if you want create an object 2m, then you must create an object of 200cm
1uu (Unreal unit) = 1cm
Make object like in real life.
Loot at Maya Toolbar : Windows > Preferences > Settings >** Working Units **
Put Linear to centimeter
thanks that worked.