The Y-Axis in UE4 is backwards isn’t it? I’m trying to set up a Maya to UE4 workflow and I can’t match up the XYZ coordinates.
Things I’ve tried
- Changing Maya “world Coordinate System” from Y to Z
- Changing Export option In Maya “Axis Conversion” from Y to Z
- Changing all “Miscellaneous” options in FBX Import for UE4