So im getting the hang of going from Maya to UE4, however i just cant get a certain step on point. I am creating a simple level and the walls and floors etc will be basic textures.
So i create the mesh in Maya and when it comes to UV unwrapping the mesh i just cant get it so that each face for the walls are equal in width and height ratio so that when i place a material on the walls the material is seamless. Obviously i can go in and adjust each UV by hand and move them around so they ‘look’ okay but then when importing to UE4 and adding a material, because its not really precise, the material is off in areas.
If anyone has a good pipeline for creating pretty much equal UV’s for meshes it would be great if you could help.