I FOUND A FIX!
I turned off triangulate at FBX export options in maya…
And it came out perfect!
Any idea to why this happened? it seemed like triangulating the mesh through the FBX export messed my material ids
I FOUND A FIX!
I turned off triangulate at FBX export options in maya…
And it came out perfect!
Any idea to why this happened? it seemed like triangulating the mesh through the FBX export messed my material ids