Maya rotation to unreal rotation

Hi!

I have a simple setup in ue - when I press button, character eat a apple - apple is a skeletal mesh that I spawn and attach to socket “hand_r” and play animation on apple (bite marks that are driven by bones), problem is when I play animation on apple, the rotation is different than in maya, like it was rotated but hard to tell in with axis. Can someone help or give some ideas?

Hello Plz Check in maya that u have freeze the transformation or not

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Hi! thanks for response, but sadly I’ve freeze transformation and this don’t help.