Hey everyone, I’m currently facing a bit of an issue. How would you go around rigging a modular character in Maya? Our game will contain modular armor sets, so the player should be able to swap different components of the armor (arms of one set with leggings of another, etc.), and the best approach we found for this was the modular pawn setup. When we have a mesh composed of several skin clusters in Maya, weight painting gets a bit tiresome. So I was wondering what method(s) you guys recommend for approaching this issue? So far my best idea is to just have two (technically 5) meshes; a singular combined one, and the split one (head, torso, arms and legs), and copy the weight paint over. But this still seems a bit too unprofessional to me… What do you guys think is a better way of approaching this?