[QUOTE=Anthony;16512]
There is also Shade 3d if you want another option, there’s a free version of that that’s aimed towards Unity3d users (but should work just as well with UE4, but the fbx exporter has a polycap, not sure what), but the basic version is only $99 (the Standard and Pro versions are a bit more pricey)
The Standard version is $249, and Pro version is $499. For basic modeling and FBX animation, the Shade 3D for Unity version works great. You can get the Mac OS X version on the Mac App Store, or the Windows version via the Mirye website.
The most recent update is kind of cool - 14.1.1 to Standard and Pro. The full list of features you can find though that link, but basically it adds a bunch of new automatic diagnostic and repair features for models to make them ready for 3D printing. There are a bunch of bug-a-boos around making a model ready for 3D printing.
At Meshbox, we use a lot of different tools, though mostly Shade 3D, 3DS MAX (some mudbox too), and Vue. Shade 3D has some very nice features, and with 12 and onward has become a quite good tool for games. I pick tools by their ability to save me time, and no amount of free can offset wasting time…