Thank you guys.
I did exactly that.
I have a blueprint that has the template, the 3d mesh and the controller to orbit around the artefact and zoom in and out. Then I have a UMG widget with the text to be changed dynamically and with the close button.
This was easy on the desktop version, but the mobile version is very tricky , I have orbit working with the Axis input and also pinch to zoom, but I am having trouble making them work together.
I guess I will have to make the orbit with swipe instead.
On the mobile version the whole map navigation system had to also be redone in UMG since the Disable depth test doesn’t work on mobile.
Here is a screenshot of it.