I grew up with Maya - always had a much older brother who had it at home for work after around the year 2000 or so, not sure what he was using before that.
He doesn’t live anywhere near me thesedays, so getting a go on his Maya install like when I was younger is impossible.
Personally, I hate having to put up with blender - I don’t like it at all, but that is just my personal preference. And I can’t afford Maya!
However, Maya LT is only like $30 / Month. That is something I can commit to, if it has a good feature set, and the Maya knowledge I already have can transfer across well?
Is Maya LT even any good? its marketed well, and I figure this is the best community to find out from.
I heard from some of my friends, that it’s nearly the same, just without some features: ://www.autodesk/products/maya/compare/compare-products So when you have experience with maya, you shouldnt have any problems to use maya lt.
There is no limit if you have UE4 and Maya LT on the same system.
If you want more than a limited modeling tools only, look at MODO Indie (16$) is better with rendering, physic , dynamic, animation and with modern tools etc…
More better again , look at , you have a Houdini FX unlocked for only 200$…
But for indie dev only , yes MayaLT is good but not the best choise.
If you are used to Maya, I can recommend Maya LT myself. It does have one huge problem in it though (thats not FBX export since you can get around it very easily), and thats the lack of PhysX cloth simulation support that can be used with the real Maya. UE4 can support Apex clothing, Maya does so too, but Maya LT does not, and that makes all the clothing animations/simulations a big pain in your workflow. Especially since Maya LT If you only have robots in steel world, it wont be a problem though!
Still, for modeling and rigging and animation, Maya LT does it job well enough imho.
Autodesk pretends Maya LT is for indie game developers but without supporting Unreal 4 A.R.T., clothing and limits at export (even though can be workaround by direct export to Unreal), this makes their claim a bit ridiculous, especially with a software you never own and have to pay $30 per month, which is not cheap.