If you ever use GoZ, its hard to go back to pre GoZ days. Its at least improve efficient by 15%. Also OBJ import to Maya sometime breaks the meshes into little pieces, no biggy, but still). Any one who use GoZ actively in their pipeline will understand.
Of course I can get around without using GoZ, just as I can get from point a to b by jumping. An exegerated example, but why do so, when other software, like Modo (which has a better moderling tools), & Blender have support for GoZ (GoB for blender).
Also, while rendering is not that critical, you have to question why a paid 3D software that doesn’t have when just about every software have it, free or otherwise!.
As an existing Maya User, you have to trust me that I wanted to like Maya LT more than you can imagine, but the reality is there are options out there, options like Blender that can only get better, plus its free. Honestly I do not mind paying, even higher, but for my work, its not the most efficient, & since I only have evening (& not all evening), that added 15% time saving is massive.
The only major point of consideration are the animation tool (which I heard are better on Maya), & better FBX, but like I mention, Blender can only improve over time. That and to have to learn a new software, which took time off actually creating content. But learning a new software is hard, but only once.
There is no easy decison, & I am evaluating all options. I am by no means hate Maya, I have 3 massive file containing all the stuff I collected & learn from Maya, over the years.
My only hope is that they add some much requested features Like Pyhon and GoZ support, & I will not hesitate to pay for Maya LT.