I’m new to Maya LT but having an annoying problem I can not figure out how to correct. I made a character with the AutoDesk Character Generator but I need to add some divisions to some faces because I want to get smoother geometry on a particular area of my character mesh. What I was trying was to select the faces I want to divide and then I go to Edit Mesh > Face > Add Divisions
I am then able to edit things and everything looks great in Maya. The problem is that when I go to export to Unreal I then get an error stating “Error: Unsupported Operation on Mesh Vertices”, it informs me to Delete NonDeformer history which then leads to further issues with it next saying the Transform Contains Multiple Shape Nodes.
Is there some way I can Apply or Bake the Add Divisions so that it becomes the geometry of my mesh without the SubDivision node?
Yes, I then appear to lose my Blend Shapes, I was trying to just delete the non deformer history as the error was telling me to do, but that then leads to an error that says the Transform Contains Multiple Shape Nodes.
check that the divisions are also on the blendshape objects. delete blendshapes (not blendshape objects), remake the blendshapes (sorry has to be done), export. If its a rig, then you really are going to be sorry b/c you have to unbind and rebind as well, you can try to copy painted weights but I think that will be more of a headache for you then just re painting.
reason is, smoothing as you are doing it in maya is a node after all deformers/blendshapes/rigging, so it works in maya b/c of the node graph functionality. When you export, unreal does’t support maya’s node graph so it exports only parts of it, and you’re getting an error. You can’t delete history and keep what was before the smooth, because you are already working after the deformers.
Thank You, I didn’t realize doing a smooth on a couple dozen polys on my character would result in such a headache. This sounds like it will be far more trouble than its worth, especially since the AutoDesk Character Generator does not appear to have provided any of the blend shape objects for the facial expressions.