Looking to play with the Maya LiveLink stuff announced at GDC. Looks like the Plugin is available in 4.16 and 4.17 under the experimental plugins, but i can’t seem to find the mll plugin for Maya to initiate the connection.
I opened up Visual Studio and attempted to build the MayaLiveLinkPlugin which attempts to write out the MayaLiveLinkPlugin.mll and .pdb files to the Engine\win64 directory but it fails to build. Throws a bunch of errors about not being able to override. I made sure to install the Maya 2016 devkit. Any pointers would be appreciated.