Looking to play with the Maya LiveLink stuff announced at GDC. Looks like the Plugin is available in 4.16 and 4.17 under the experimental plugins, but i can’t seem to find the mll plugin for Maya to initiate the connection.
I opened up Visual Studio and attempted to build the MayaLiveLinkPlugin which attempts to write out the MayaLiveLinkPlugin.mll and .pdb files to the Engine\win64 directory but it fails to build. Throws a bunch of errors about not being able to override. I made sure to install the Maya 2016 devkit. Any pointers would be appreciated.
Hello Guys, thanks for the help. I’m wondering about something. Is it necessary to import the whole skeleton bones into UE4 in order to use live link? Or only the Mesh in FBX format and then apply live link method?. Thanks