I’m running Maya 2016, and from my screenshot you can see how I have my UV’s laid out with different tiles. On my character I would like to have 4 materials; head, body, eyelashes, and nails. When I run “Transfer Maps” it renders out the top right UV coordinates. Is there a way to specify which UV tile to render? Or maybe there’s a better way to set this up?
I come from Max, and usually I would add 4 “UVW Map Modifiers”, and move the UV’s around for each so they’re on the same “tile”.
Any thoughts? Thanks.