Maya geometry Instances in Unreal?

Hello everyone,
I am a maya user who is learning unreal. I wanted to ask you guys about the best practice for importing maya geometry instances in Unreal. I dont want to do the placement in unreal, Its quite time consuming for me , I tried it but its not as efficient as doing in maya, I can do vertex snap and other things with instance geometry in Maya and its very convenient for me.
Any help will he highly appreciated.

Thanks for your time.

There’s now a Scene Import option, but there isn’t a documentation page on it, I believe it creates a Blueprint for the scene which contains all of the proper locations and instances.