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Maya geometry Instances in Unreal ?

Hello everyone,
I am a maya user who is learning unreal. I wanted to ask you guys about the best practice for importing maya geometry instances in Unreal. I dont want to do the placement in unreal, Its quite time consuming for me , I tried it but its not as efficient as doing in maya, I can do vertex snap and other things with instance geometry in Maya and its very convenient for me.
Any help will he highly appreciated.

Thanks for your time.
cheers.
Nitin

There’s now a Scene Import option, but there isn’t a documentation page on it, I believe it creates a Blueprint for the scene which contains all of the proper locations and instances.