Maya FBX Exporter?

I was wondering if anyone knew of an FBX exporter which would move my object to 0,0,0 export my model and move it back. I’m trying to make a building made of modular elements and losing my mind having to always move models to the origin just to export them. When I was using Max I could use UDK Environment Toolkit ( - YouTube ) but now I’m using Maya I can’t find anything that does the same thing. Does anyone have any recommendations to get around this problem and speed up my workflow? Thanks.

I found one! I hope it helps others, was about to throw my computer out the window. Thank god!

http://www.polycount.com/forum/showthread.php?t=86103