Sorry if this is a bit of a dumb question. I just tried exporting a skeletal mesh to use in Unreal Engine 4 from Maya and got three error messages, not quite sure what they mean.
Is this going to be a problem moving forward trying to bring the mesh into the engine? Going to move forward with the process anyway but just want to make sure I’m not missing something obvious or related to best practises.
Really sorry if this is a dumb question, hopefully I’ll be able to get up to speed pretty quickly and start answering some questions of my own.
Thanks again if you’re able to help out.