I’ve finished a first iteration of a tool in python for Maya. I’ve been struggling with import/export rules (naming convention, etc) of Unreal Engine 4 for few weeks as I started to crawl under the amount of assets I’ve had to handle.
Thus I’ve decided to create a small tool to let me manage this. It’s made to be easy to use, so I’ve also wrote a documentation about HowTo use it properly and common issues that I’d like to fix in upcoming days. Below is a small description of the tool, but if I’ve tickled your mind I encourage you to check directly the documentation -well it’s 5:30AM and I’d need some sleep after all.
**TOOL USAGE & CONTEXT **
I’m working for about 9 month on a multiplayer game that takes place in procedurally generated cities. Alongside with the GPP, I’m trying to keep my workflow consistent and pace. I’ve been struggling with some issues, and as the number of assets and procedural stuff was growing, I’ve had an urge to find a proper way to track budget of all my assets, to batch operations and to gain some time on repetitive tasks. The result is DOLMEN, which allows to register an asset database into a CSV, while keeping a clear naming convention and do some operations quite fast ; attach sockets, create UCX colliders, prepare multi materials assets, and so on. I’ve ended with a small tool that helps me.
DOLMEN has been specifically made for Maya and Unreal Engine 4 users.
Its main goal is to keep a track of every assets of your project whilst keeping it** clear**, to iterate
and to manage. To do so it let the user to manage an asset database with metadata-based ID usage. It also contains
little handy features for other uses of Static Meshes such as** UCX generator**, multi-material automatic assignation,
multi-sockets integration with suffixes, and more. All the database generated can also be manipulated in any
other software / batch tool processing, as in Unreal Engine 4 which also manage *.CSV files for several possible purposes.
Problems ? Check last Common Errors part.
Problem still occurring ? Contact me.
**TOOL FEATURES **
Baked Asset with UCX, Sockets and meshes.
Extract from the documentation, showing how to use the socket feature.
**TOOL DOWNLOAD LINK **
You can retrieve the py source, the documentation and a .csv template here : <DOLMEN v1>](https://drive.google.com/drive/folders/0BxcrIO5WZpcJbTctenJQQWFLM2s) (GDrive link)
If you have any issue with something, feel free to contact me ; [EMAIL=“firstname.lastname@example.org”]email@example.com
If you want to see tool usage live, you can see that when I’m live during gamedev streams ; <Twitch link>](http://www.twitch.tv/kr0mleck)
I plan to do an overview & howToUse video tutorial soon. But I need to sleep.right.now.
+first post in epic forums, if I’m doing something wrong, ping me.
Hope it will help some fellows Unreal users