I’ve made a gun model wit ha skeletal rig - no hands, just the gun model. I wanted to animate the run cycle and since the gun is a rigid model as opposed to skin, instead of binding, I used Constraint. When importing the model I get
Warning Could not find the bind pose. It will use time 0 as bind pose.
Does parenting the objects to bones work with unreal engine or can you only “bind” the mesh?