Has anyone tried using it?
I wanted to specify a bipedal mesh with 4 fingers and 4 toes. When I built the rig for placement, it still gave me 5 fingers and 5 toes. After placing the ones I wanted and ignoring the rest I bound the skin, but suddenly I had bones off the mesh and fingers/toes that didn’t have any corresponding bones. It also screwed up my placement of the arms and feet. If anyone can help solve this, I’d really like to get my character running around in UDK using the third person blueprint template! A step-by-step tutorial on this subject would actually be most helpful.