Maya_AnimationRiggingTools - project/asset centric structure & file locations?


with ART’s default project/file locations, which one can easily add new projects to:
…/Epic Games/4.11/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/ART/Projects/Sample/

I’m looking for ways to customize this and have a more project/asset centric approach to store the rig/export/bmp files… like so for example:





so it’s all contained in it’s own asset relevant location and can be managed by Perforce as well easily (without copying the whole script repo, as suggested here Changing Maya ART Path - Character & Animation - Epic Developer Community Forums ).

Is this possible (in v1 or v2), that it retrieves all tool/ART relevant scripts from a global/single (engine) location, but manages assets & projects detached from the “Maya_AnimationRiggingTools/MayaTools/” structure ?
And if it is - is there any documentation how to go about this ?