Maya Animation Transformed

Hi All Greeting of the day…i was export UE4 level to Maya its work fine then i animate few character with cycle on that level in maya… but when i exported to UE4 its imported correctly but not on the same location where i did the animation on Maya both Character and Camera exported fine but they transfoms there locations … Kindly give me some suggestion to fix that issue… highly thanksfull to you and waiting for quick respons…

Thanks,
Regrads
Hammad

Greeting, again solved this issue after along search on may fourms/blogs about this issue…finally got the answer its all about root motion setup on maya for my issue for transformed maya animation in UE4…if any have the issue please do this i hope it will work…for myself its working fine see the attachment picture for setup

The article provided me a lot of useful information. I am waiting for new news from you. I will be back.
vex 3