I’m kind of a beginner in animation and UE4 and this is my first post on the forum.
I have been struggling for some days on a basic animation that I export in FBX from Maya to UE4. The animation consists of two doors moving left and right from a central frame.
Here is how it looks in the end in Maya:
Sadly, once imported in UE4 what happens is that the joins move but not the doors. Here is how it looks in the end in UE4:
As you can see the doors are still closed even though the joins did move. For information I used the “Smooth Bind” command in Maya to bind the joins to the left and right doors.
Obviously I’m looking for some help here. As a beginner I guess I did a lot of things wrong but I don’t know what, when, and where. I spent some time with tutorials and videos, I also took a good look at the documentation related to FBX pipline but I saw very little info that could relate to a simple case like mine.
Thanks in advance for any help you could provide, let me know if you need more info.