Hi all, I am a new user to unreal so pardon me for amateur questions here.
I am trying to bring an animated VR project that I did in maya over to Unreal. So I would suppose starting with a VR template will be the right choice?
A few questions in my time with testing system:
- Am I able to bring an animated Character (with hair sim) through alembic cache over to Unreal? I’ve tried so but to no avail.
- I have tried to bring in the animation with FBX method, but it will not bring in the hair sim and clothing adjustments (lattice).
- is there a way for me to bring in my maya assets according to the placement in maya? After i import the assets, I have to drag it in to my unreal viewport and it just means I have to re-position them.