hi all ,
i am an architect and i was working on an interior design project , i finished the project on revit but i wanted to visualize it on unreal 4.
my design has no textures or materials as of now it’s just a raw design , i heard u need to do uv maping an such so i exported as fbx and imported to maya
however , i am a bit confused as what is the correct work flow or steps that i need to undergo so when i import in unreal i get a responsive model that i can add material to any face i want with out the material being applied to the whole model as a whole.
p.s : i am using revit 2014 , maya 2014 and unreal 4.8 on windows , the model i am exporting is a static mesh of a small condo. with some furniture in it .
any help would be appreciated , thanks.