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Maya --> alembic import?

I follow the exact steps from the documentation when it comes to the import of .abc files.

https://docs.unrealengine.com/en-US/…ter/index.html

I am able to import the mesh and the animation.
But two problems occur.

  1. The Pivot point from each object is totally messed up and not centered: How to avoid that?
  2. Different geometry shows up at different locations: How to fix that?

@example:
I import a soldier with a gun.
Within the Maya file, the solder has the gun in his hands.

After import, the gun is at a complete different x,y,z location.

Thanks for any little help, appreciate it!