I’m a Maya user and new with UE.
I hope can make the simulation in UE. (Hair & clothes)
There have alot of tutorials that showing simulation with physical asset. And those physical asset its look like a capsule and created from Bone/skeleton.
I wonder if i using alembic cache workflow, (export character mesh - export alembic cache from maya)
The character not coming with bone/rig.
is that still possible to use physical asset to do simulation?
or is that any way to turn my original mesh become collision object?
Hope someone can help.