May #UE4JAM Submission Thread

StarDive: LightArena

Hey! Here is our submission!


Description: Two players, the Alpha Figther and the Omega Fighter, are trying to keep energy balls away from their platform in order to destroy each other, sending those energy balls to the enemy’s platform.
Goal: Keep energy balls away from your platform! Every 10 secs the player who has more energy balls on his platform loses the round, losing 15 health points. Each player starts with 100 health points.
Controls:
RT -> Fire force
LT -> Jump
LB -> Sprint
Important: For this game you will need two Xbox controllers or similar.
Team name : StarDive
List of team members :

  • Leorek
  • Fusser
  • Aetos
  • Charlie
  • Manu

Submission name: StarDive_LightArena
Download: https://.google.com/file/d/0B8KKcjjnNo-xLVFVQWRGT1p1Z2c/view?usp=sharing

Vrkout - SQUAT


*Exercise is not without its risks, and this or any other exercise program may result in injury.
They include but are not limited to: risk of injury, aggravation of a pre-existing condition,
or adverse effect of over-exertion such as muscle strain, abnormal blood pressure, fainting,
disorders of heartbeat, and very rare instances of heart attack. To reduce the risk of injury,
before beginning this or any exercise program, please consult a healthcare provider for appropriate
exercise prescription and safety precautions.

I disclaim any liability from and in connection with this program.
As with any exercise program, if at any point during your workout you begin to feel faint, dizzy,
or have physical discomfort, you should stop immediately and consult a physician.*

Description: Using your Rift or Vive, perform body-weight squats.

https://.com/watch?v=LRO7knM5NDA

Alexotronic (solo)

Download:

E - Activate/Deactivate Easy mode (requires re-calibration of height)
H - Show/Hide Height (HMD - Z position)
Enter - Reset HMD Orientation/Position

You can press Spacebar at any time to re-calibrate height

Assets used: “Blueprint Office”
Music: “Expression” by Decktonic (http://thisisdecktonic.com/)CC Attribution Licence

Rift Users: If your Camera is placed above eye height, you will seem short

Ballooka - The Razkles


Game Name
Ballooka (Balloon + Bazooka)

Team Information
Team Name: The Razkles
Team Members: DBI_Kyle (aka RazGaming) (Everything but the music) & Blu3hand (Music)
Submission Name: Razkles_Ballooka

Third Party Assets Used

  • Balloon sound effects
  • Smoke particle effect from engine

Game Description
Doughnuts are falling from the sky! Pick up the fallen doughnuts and put them into the basket to complete each level, then send the doughnuts back where they came from with your Ballooka gun! Use your Ballooka gun to navigate the levels!

Controls
WASD - Move
Left Click - Fire Balloon
Right Click - Zoom
Tab - View Controls

***Download Links - ***
[Link #1]
https://.google.com/file/d/0B_70TmG2ZW5PaTZ6bU5DMDlmZ0E/view?usp=sharing
[Link #2]
https://www.dropbox.com/s/j7yd6oof6sxnjub/Razkles_Ballooka.zip?dl=0


Link: https://.google.com/file/d/0B4_egb1kZQujUzg1ZVlqcHJHOGM/view?usp=sharing
Team name: Pizzazz Games
Team Members: Programmer - Korhain (me), Artist - crazyolddave
Submission Name: PizzazzGames_SupplyDropDisaster

Description:
An order has been sent out to a fleet of cargo planes to drop off some supplies to those in need. Unfortunately the fleet was given the wrong drop location and is about to drop the supplies into the ocean! You have been called upon to take to the skies on your trusty hang glider and salvage as many of the supplies as possible. Fortunately for you, the supplies are being dropped over an area with a high population of oil rigs. Use the uplift generated from the oil rig fans to stay in the air for longer and save more supplies!

Instructions:
Use the mouse or WASD to control the glider. Your objective is to remain up in the air for as long as possible by flying over the fans, while attempting to collect as many supply crates as possible. The glider is also equipped with a booster which can be activated with the space bar, but will rely on having fuel which can be seen in the bottom center of the screen. As well as dropping off supply crates, the passing planes may also drop fuel canisters, collect them to gain more fuel and spend longer in the sky!

The intention was to include a scoreboard when the level ends, but due to time constraints this feature was cut so you’ll have to remember the time you last and number of crates you collect.

Whack A Moon Moon!


Download Link: https://.google.com/file/d/0B-9ZoVGDkdEiVGJQa1dBMEVpcWs/view?usp=sharing

Team Name: Moon Moon Studios
Team Members: Ed Dearien, Bill Hood, Kim, Tucker Paxton,
Name of your submission: MoonMoonStudios_WhackAMoonMoon

This game has online leaderboards!

It is your duty to keep the Moon Moons from reaching the Moon. Use your hammer to keep them down as you play through classic Whack-A-Mole with a hilarious twist. However, the Moon Moons are smart- they deploy disguised bombs to prevent you from hammering them back home.

All assets created by us for this game jam unless otherwise stated in the credits.

Frogs in a Bog

Download link Dropbox

Team Name: Succubi in Hats
Team Members:
Name of your submission: SuccubiinHats_FrogsinaBog

Description:
Your are a frog, your eggs have been scattered around the bog. Dodge two hunters and recover your eggs. Go down underwater or in mud but don’t forget to come up for air.

Controls:
WASD/Gamepad Left-Stick: Move
Mouse/Gamepad Right-Stick: Camera

Mouse Click and Hold/Gamepad Trigger Hold: Hide by diving or burying yourself in the mud
Spacebar/Gamepad A: Jump

https://.com/watch?v=VQxNfwKjYK8

Screenshots:


Link: https://.google.com/file/d/0ByDY61Z0YjzeWmE4bXlndFRvTk0/view?usp=sharing
Team name: 's Half-Baked Games
List of team members:
Name of your submission: 's Adventures

Description: While searching for his “holy grail”, Detective has finally arrived to the house where it is located. Reaching out for what has eluded him for so long, he falls thru a trap door into the basement. But what goes down must go up. Point and Click yourself through an adventure out of the basement up to the first floor to finally complete your quest.

Game notes: Can be a little buggy, but shouldnt be game breaking buggy**. Hint: When you unlock an item, you must also open it and then look at it. Not that hard, but if you get stuck here you go. Walkthrough: Get statue.Use on pedestal.Get baby doll.Use on crib.Take pogo and use i - Pastebin.com
Jam Notes: Buddy had a copy of NES Shadowgate lying around a couple of weekends ago at his house. Inspiration for the May Game Jam.
Content Notes: Few items by me, but mostly stuff either from old jams, the Marketplace or the usual suspects (opengameart, turbosquid, etc.). Special shoutout to the makers of the Supergrid Pack (love this thing), and soundimage.org (posts here on the forums Eric Matyas: A new site with royalty free music and soundscapes for your games - Audio - Epic Developer Community Forums)
Gameplay:


**while watching and Playthru, the storage container can be taken. This shouldn’t happen. You won’t be able to finish. So don’t take it.


Download:
https://.google.com/open?id=0Bz1NF3zxPfYqNWFzeVdrWkMxM0k

RennAndNyxi (2)
Renn Farnell
Nicola Bednarz

RennandNyxi_Nyxi


This game is about a fairy falling from home into a dark underworld, and using her knowledge of nature to reach the top, unfinished, but an ace concept thanks to Nyxi! <3

Much Love Ue4 bros x

Find me on Twitter HERE!

PickleManGames_ProDiver2016

Some have said you can’t beat the game, so I recorded this video to show that it is possible.

https://www…com/watch?v=ppTPnfr-VzQ

Windows version 1.1 32Bit: (Now with an easy mode!) Download Now!

Windows Version 1.0.1 32Bit: Download Now!

Mac Version 1.0.1: (There was an error with the jellyfish that I didn’t catch, it made them too aggressive. This version should be beatable) Download Now!

Mac Version 1: (was submited berofe the deadline) Download Now!

Team name: Pickle Man Games

Team members: Jonathan Towry

Name of submission: ProDiver2016

Description: You play as a pro diver in training. The level you play is simple, dive down to touch the flag and then swim back up to touch the flag at the surface.

Controls: a=down+left, d=down+right, q=up+left, e=up+right

Gameplay: touch flag at the bottom then the top to win. Avoid the jellyfish and touch the bubbles to increase your O2 levels.

everything was created by me except for a texture from textures.com. Menu music from Kim Lightyear via OpenGameArt.org
Level Music MacLeod
Frost Waltz (Alternate) MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
**Creative Commons — Attribution 3.0 Unported — CC BY 3.0

**
sfx were from Freesound.org and OpenGameArt.org


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Link: Click Here.
Team Name: Vaporware
Team Members: Kyle Dunn, Ant Tessitore, Dunn, Todd Giang
GameJam Name: TowersOFHanoi

This idea had a bit of inspiration from multiple sources, Hanoi Tower as well as the Crane at the arcades. In fact I originally thought of this as a card game of stacking 52 cards (like playing 52 card pickup) then later more like Tetris.
It is probably more a prototype at this stage.

You are the crane and the objective is meant to be to use the claw to put the blocks back into a Tower. There is a platform but it is hard to see (if at all - there is a trace line).

Instructions:
To navigate the Crane:

W goes Up
S goes Down
A retracts the Crane’s Width OR Rotates the Crane depending on angle looking at the Crane Claw
D expands the Crane Width OR Rotates the Crane depending on angle looking at the Crane Claw
Left Mouse Button (LMB) makes the Crane’s Claw either descend to grab a block or release a currently held block.

There is room for improvement and I hope to get it completed with an uploaded version including the following features but am unsure as to the amount of time I want to spend on this in comparison with other projects. No guarantees, or worded more fanciful ‘know my limits’.

I know about the trace lines - I kind of felt that they added to the construction aspect rather than detract and I’m happy to see that they make it into a packaged project.

Here’s a list of what the idea should encompass:

Menu

#Score / TimeLimit
#Victory Condition
#Leveling
#A Recap of your ‘constructions in game’

And the best part of GameJaming; Some learning:
#I spent quite some time to get the Crane to feel navigable by the user and still do not think it is quite there 100% as rotation is clunky.
#Technically there is a ‘glitch’ where you can nest object blocks within others or get a block not quite on the top layer. Playing with Physics objects and object collision with those needed some more understanding on my part as it was not acting as I intuitively would have thought.
#I may take a look at itch.ioand join some GameJams that are longer lasting.
#I’m honestly a bit confused on Child Actor Components versus Spawning Actor Components and attaching them. I feel I get more functionality from Spawning and attaching than simply adding child actor components. I cannot access anything of the child actors in a simple way. From my experience it was more a procedural blueprinting, than a compilation of actors as I originally though I could use Child Actor’s functions (and collision). Ended up reworking the crane to spawn actors and attach them so I could access their functions.

I intend to Edit this post when I get to re-uploading a more advanced version!

Thank you,
Vaporware

Big Wings


Link: Download for Windows
Team name: Grow Bit
Team members: Douglas Flinders, Coleen Gollan, Henry Pullan, Magnus Stone, Wood
Submission name: GrowBit_BigWings

Description:
You have fallen down from the stars, now you must return. Swoop low to gain speed and make your way higher. The world around you is filled with interesting things.

**Instructions:
**Use the mouse or gamepad joystick to fly, escape to pause (mouse only menu).

Music by Buchanan.


Hehe, my mind was a bit fuzzy and I couldn’t perform some simple math, sorry for being late at the party <3

Team Name: Vogel im Käfig
Team Members: Ninjin
Name of your submission: Major Sharkfish League

Description:
Join the MSFL to compete in a 4 Player Jumpout tournament where only the Sharkfish with the most SWAG can win.

Controls: Keyboard/ XBox Controller
Join Game: Enter/ Special Right (Start Button)
ChargeJump: Spacebar/ Face Button Right (B)
ChangeMusic: M/ Right Shoudler(RB) (First Controller Only)

Download:
New (32bit): https://.google.com/open?id=0BxK29vfJvhdoNHJSR3g2aGdiRnc
New (64bit): https://.google.com/open?id=0BxK29vfJvhdoaXpmcnlheTN0ZFk
Old: https://.google.com/open?id=0BxK29vfJvhdoTUpUNjZiUGc4YXc

*I did all the assets during the jam, except for the music, Special Thanks to Bensound.com, you can find every music piece there (will update the game with Credits)
** Updated Version, much better camera, higher jumps, longer level, fixed anims, game closes after finishing the level until I fixed some widget stuff when loading the same level again, added Soundeffects, special Thanks to Soundscrate.com
*** Changed download files type from .7z to .zip
**** Added a Screenshot

Link:
Dropbox - TeamFun_MovingSimulator.zip - Simplify your life

Team Name:
Team Fun

Project Name:
Moving Simulator

Members:
Richmar1, Insanto

Name of Submission:
TeamFun_MovingSimulator

Third Party Assets:

  • UE Third Person Template
  • Music by Benoît Charcosset

Download:
[)

Ok, after i woke up, i found one buggy bug, so the link below is post jam version for those who want to play in game without bugs :slight_smile:
[)

Team name:

List of team members:
huyunity

Name of submission:
JoyCollision_PortalsAndLabyrinths

Little explanation:
I thought about the sun which goes down and comes up every day. So it’s game where you must wake up and you must find your pillow for this.
I do this game in 9 hours or something so that’s not the game of the year. And it’s really hard to play in it with third person view, but that’s all what i got.


**Link : **https://.google.com/file/d/0BxpukirbJ9PIcEJyQWZWVDhKUnc/view?usp=sharing
**Team Name : ** The Monkey Room
**Team Members : **
**Submission Name : ** TheMonkeyRoom_SlumberPartyWithTheFishes

**Description : **
As a common city mobster, you often find yourself with a stack of dead bodies all neatly wrapped up in your Grandmother’s nice carpets.
It’s OK, she won’t miss them. But what to do with these bodies? Simple! Fling them at improbably high speeds out of pipes into a river and hope the police don’t find them!

**Instructions : **
**Step 1 : **Select how many people will fling bodies out of pipes and how many lives each player starts with (2 - 4 player (suitable for all ages))
**Step 2 : **Select a pipe to fling a body from
**Step 3 : **Hold the left mouse button to aim the body, and release the button when the appropriate body flinging power has been achieved
**Step 4 : **Repeat steps 2 and 3
**Step 5 : **???
**Step 6 : **Fling bodies


The Fallen Shall Rise

You are the powerful necromancer known as Manny The Mannequin. Your village was attacked by mutant sharks who killed all the villagers. Everyone is dead, all our forces have fallen. Use your powers to raise the dead and fight the invaders. All those who fall, must rise up!

**How to play: **Move around with the mouse and press the 1 key near corpse of villagers to resurrect them as zombies that will fight for you. The game has 5 levels.

Download link: v1.0 https://.google.com/file/d/0B_60SSj5VHzbU3g0NTJ5MXZKQnM/view?usp=sharing

EDIT **Latest version: **(uploaded after deadline) v1.4 https://.google.com/file/d/0B_60SSj5VHzbcW9LM1A5YU9qbGc/view?usp=sharing

**Source on Github: **GitHub - vibrunazo/rise: UE4 May 16 Game Jam by Blueprint newbies

** playlist of development progress: **https://www…com/playlist?list=PLsF_i3iBVDLdIvR-2VmCDV4VMw-Hzd5si

Pic of @unrealbot telling me what to do:

http://puu.sh/oPuh0/86e91faf35.png

I tried :frowning:

Team name: Blueprint Newbies (1)

List of team members: vib

Name of your submission: BlueprintNewbies_Rise

Credits: Started from the UE4 Blueprint Top Down Template

Team Name: (solo entry)
Name of submission: nagashi soumen
AD:Move
Mouse Left Button:Mark&Teleport
Mouse Right Button:Mark released
Space key:Jump

COIN GOES DOWN MUST COME UP!

download link

NVIDIA GPU is necessary

new version

new version download link


Tempus

A game by:
Aaron Coker
Ben Webster
Josiah Ward

You inhabit a large hourglass, each end of which contains a town. Whilst in either town you should locate and solve puzzles in order to collect crystals. Be sure to make haste, as the town will be rapidly filling with , quickly making areas unavailable. Once all the has fallen the hourglass will turn, giving you the same amount of time to solve puzzles in the opposite town.
All crystals must be returned to the large central crystals in the same town in which you collected them.

Everything except sound was made by us

Download: Dropbox - Tempus.zip - Simplify your life

Terminal Philosophy

Download link Dropbox

Team Name: ThanksTips!
Team Members: Thankstipscom
Name of your submission: ThanksTips_TerminalPhilosophy

Description:
In the near future or something, there’s a need for an elite squad of airborne rescuers. You’re a new recruit, learning how to maneuver in the air in order to save lives.
People get stranded in places or fall from places and you need to go down and bring them back up!

Controls:
WASD
Q - grab victim
C - radio to helicopter to pick up victim
right click mouse - shoot invisible hook at helicopter to send victim up
spacebar -jump (double tab is running dive roll)
f - switch to skydive modes
e - to dive while in skydive mode
1 - toggle between third and first person camera
hold shift to run
ALT - deploy parachute (and releases it )
TAB is menu

Environmental assets used from marketplace/community.

More Info:
I didn’t have much time to do levels. Spent a lot of time trying to get the controls down and the air maneuvering. They’re still not perfect, it took longer than I thought but will keep workin on it.
Theres two playable maps. One is a training map and the other is a “mission”. The training map doesnt have a win condition, but if you hit the ground, you’ll move on. There’s ‘victims’ scattered throughout you can ‘save’.
The premise is to save the trapped people and send them up to the chopper. Grab a victim and jump off the ledge… press C to request the chopper and look up for it. Shoot it with right click and send the victim up.

The rest of the stuff in the training level is just to have fun with, flying through tunnels and stuff… try the FPS mode with the dive(E key) enabled. I wonder if it works in VR?

The mission level, I didn’t have time to try before uploading it. Not sure if its beatable. Hopefully.
There are 5 victims on the small pillars. Once you land on the pillar you have between 4-8 seconds to get off before it explodes. Send the victim up to the chopper. The big octogons will launch you back up in the air to get around. Theres a win condition if you manage to save all 5.

I was trying last minute to make the parachute math slow you down a ton to make it “easier” but it broke a few things around the parachuting it seems, didnt realize. You can still use it, but it glitches out in the wrong angles at times or locks movement. You should only be able to use it in one mode but some bug there.

Have fun.

Children of the Sun

https://dl.dropboxusercontent.com/u/62196372/main_menu.png

Team Name: Afterwork Cult
List of team members: Xp, Honya, Greg, Vero, Nock
Name of submission: Afterwork_Cult_ChildrenOfTheSun

Submission link:

Description:
You must manage your aztec people to make the sun rise and stop the world from ending.