Would like to know if I can use (allowed) the UEFN sample model indoor spaceship assets in “Talisman” for my UE5 game project.
Much thanks.
~m
Would like to know if I can use (allowed) the UEFN sample model indoor spaceship assets in “Talisman” for my UE5 game project.
Much thanks.
~m
Hello, Welcome to the Forums.
The Talisman assets are currently ‘reference only’ (Talisman Props as Example) So, currently they’re only able to be added to a UEFN project, and once in the UEFN project they can’t be modified/exported.
Looking at the Fab EULA there are 2 distinct tiers:
d. Content Formats. When you receive a Standard License, the license you are granted may allow you to access the Content as a source asset, as a reference asset, or as both a source asset and a reference asset. The formats in which you are permitted to access the Content depends on which license and License Tier you are granted:
i. Standard License under a Personal - Reference Only tier: you may access the Content as a reference asset only
ii. Standard License under a Personal or Professional tier: you may access the Content as both a source asset and a reference asset, subject to their availability described on the product page.
I see two sides to this -
Over the last decade of UE development I’ve grown accustomed to being able to completely dissect/export ‘source assets’ - With referenced assets I’d be giving up the ability to make tweaks?
On the other (more ‘metaversey’) side - Having a central ‘server’ for everything will ease the burden of having multiple gigabytes of assets needed to be bundled with everything I make. Currently you can use an incredibly large amount of (locked) FN assets in UEFN, because everyone has already downloaded them (with FN) already.
Curious to see what pricing differences between referenced and source assets will be…