Thanks!
Add a “SplineMeshComponent” in your actor and set it up.
Thanks, but the effect I’m going for looks much more like a snake. Most tutorials out there cover spline generation, and I haven’t found one that fits my needs.
Is spline to be animated? Or just moving a mesh along a predefined path?
The mesh moves along the spline and bends along the spline just like a snake.
But should the spline itself move around the world like a snake? Or is the snake just following a static path every time like a train? If it’s behaving like a train, spline mesh component can slide and bend a mesh along a spline in tick or a timeline. If the whole thing needs to move like a snake, probably better off making a skeletal mesh with just a root, several “spine” bones, and a head (if needed), then blend the vert wights across a few bones to smooth out the joints. Even 4 or 5 bones can look relatively snek-like if the weights are smooth enough.
I’m trying to use Dynamic Mesh to resolve the issue, thank you.
