For a project i’m planning to do i need to know what the maximum possible size is for assets in the engine. Some calculations indicated that i’d need to be able to place items which are at least 500km+ in size which also need to be visible (for the most part), along with other, smaller things (15-20km) at a distance of 100km+. I’m wondering how the engine copes with distances like that (it’s not exactly meant as a space sim i think). Are there some tricks i need to know of to make these scenes possible? I’m not sure the usual tricks for skybox objects are sufficient, though maybe i just don’t understand the new tech just yet.
Also, i may want to go bigger… At this point i’m wondering whether there’s a way to make the proper parallax effect happen without needing such huge objects or distances (that or i am just missing something).