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Maximum trigger number

I remember UE 3 had a setting on triggers that stopped them being tripped multiple times or for limiting the number of times a trigger could be activated. I’m either stupid or blind, because I can’t for the life of me find the same feature in blueprint nor am I able to figure out how I would go about replicating the result.

In blueprint, Do N. Put that right after the event that the trigger is calling when it is activated.

Here is a manual way of doing the same, for no reason at all. But ofc Do N is way simpler to use.