So I was testing the maximum playable space for my multiplayer project compared to arma 3 (this doesnt apply to singleplayer games since you can use origin rebasing & world comp for that)
It appears we have much less space than Arma 3, is their engine using something special for precision / origin rebasing maybe?
The land mass is Altis from arma3 and the orange box is the max kill bounds of UE4 for multiplayer before precision issues happen
According to 4.6 release notes:
The maximum size of an individual world has been increased to approximately 20 kilometers across. This is defined by the ‘WORLD_MAX’ constant in C++ code. It was increased by a factor of four (from approximately 5 km.) ALTIS Clocking-in at 270 km2, Altis truly is the star of Arma 3.
UE4 kill bounds: I got the bounds by going as far from the origin as I could before the player was automatically killed.
Exact bounds in editor CM is:
X -1048527,1048527 | Y -1048527,1048527
Is there any way to get Multiplayer Origin Rebasing feature or is spatial OS the only way??