Maximo to Unreal Engine Workflow

The characters that I make with Mixamo Fuse haven’t been working within Unreal for a while, since Adobe bought them. In Unreal, I’d have characters missing faces and it was a horrorshow.
Have you recently got it to work?

If you got the Mixamo animations, you would retarget them to your player character’s skeleton. Animation retargeting I think it’s called?