Hi,
At the begining when I imported Maximo character and its animations, animations was totally deformed. Problem was relatively fixed by importing maximo character skeletons and check the box “Use TO as ref pose”.
But the pink skeleton character still have some deformations like don’t have the hairs and eyes are not normal.

Thank you for helping
Well I find a solution for the hair (thank you me :kissing_heart):
I click on material, change blend mode to “masked” and attached the Alpha to opacity mask for the texture sample:
But I don’t know how to deal with the white marks on eyes. There is two material for eyes:

But there is no texture sample for “opacity mask”
Thank you for helping 
Okay actually the material to change was not the eyes but lashes (I should have use google trad xD)

Problem solved, thank you me again 