What is the difference between the “Max walk speed” setting in blueprint and the highest value of the vertical axis (speed) in the animation blend space.
my understanding is that the animation BS speed should be matched to the specific animation so that it “looks” right when actor moves. this is determined by the animation itself.
The max walk speed in the actor blueprint sets the max speed they can move , ideally this should be the same or below the maximum value in the animation BS, because if its higher then max value, the actor will “glide” while walking and look bad. if its below, the animation will just be slower which will match with the actors move speed and will look fine. is this correct?