Was wondering how max view distance works with players zooming into the distance or on an actor?
I know that LODs work that you set it so that depending on the size of the object, the lod changes.
But what about for max view distance, and what’s the best way to have it blend well for gameplay?
I mean, if you have an ai set as max view distance 500 meters, but it’s actually 550 meters out, you no longer see it, but
zooming in pops it into your view?